Audio: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|-
|-
| autoplay || Audio will start playing as soon as ready.
| autoplay || Audio will start playing as soon as ready. Not supported on iOS.
|-
|-
| controls || Controls will be displayed, such as a Play.
| controls || Controls will be displayed, such as a Play.

Revision as of 14:42, 7 October 2013

Description

The Audio control is used to play a sound. The sound can be any common format, including mp3, ogg, uncompressed wav and aac. Not all format will play back on an app which is saved to the Home screen.

To add a sound to your app, choose the Audio icon in the Toolbar, then position it on the Design Screen. Use the Property Editor to set the properties you need. Depending on the options you choose, the control may be invisible.

Properties

Standard properties are supported, plus:

autoplay Audio will start playing as soon as ready. Not supported on iOS.
controls Controls will be displayed, such as a Play.
loop Audio will start over again when finished.
preload Audio should be loaded when the page loads. Ignored if autoplay is present.
src The name of the file. For example, Super.wav. It should be in the project folder.

Methods

pause() Pause playing the sound
play() Start playing the sound

Example (Basic)

Rem Audio Example

Function PlayButton_onclick()
  Audio1.play()
End Function

Example (JavaScript)

//Audio Example

PlayButton.onclick = function() {
  Audio1.play();
}

Output

(sound plays)